ConverJent awarded new Signature Covenant Grant

Covenant-LOGO-resize

Rabbi Gottlieb’s ConverJent receives new grant for mobile game teacher-training and curriculum.

Excerpts:

  • Signature Grant:
  • ConverJent, New York: $33,000 for one year to train educators to use Jewish Time Jump: New York, a geolocative interactive educational game, and to develop a curriculum that can be integrated into its play.

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Jan 9, 2014 | Location: New York | Category: Our News

The Covenant Foundation Announces New Grants


 

DIVERSE GROUP OF JEWISH EDUCATIONAL ORGANIZATIONS AND INITIATIVES AWARDED GRANTS TOTALING $1.6 MILLION

Approximately $1.8 Million to Be Disbursed in 2014

 

New York, Jan 9, 2014New York – Jan. 9, 2014 – The Covenant Foundation announced $1.6 million in new grants today as part of its mission to support and advance excellence and impact in Jewish education.

From schools to synagogues and beyond, the new round of grants underscores a commitment to initiatives across the landscape of Jewish educational settings, experiences and audiences.

Innovative work in technology, new media, the arts, youth and family engagement, and community building are each part of a re-imagined toolkit propelling the field of Jewish education forward.

“We are going where risk and innovation intersect,” said Eli N. Evans, Chairman of the Board of Directors of The Covenant Foundation. “These new grantees have ideas and approaches of great promise for success, effect and adaptation elsewhere. They are change makers in Jewish education.”

Foundation grants are divided into two categories: Signature Grants, which provide funding for up to $250,000 for up to five years, and Ignition Grants, of up to $20,000 for one year to support new and untested approaches.

The grants announced today are part of approximately $1.8 million to be distributed this year.

“We welcome the opportunity to dream with the impressive practitioners in the field and help them turn their vision into reality,” said Harlene Winnick Appelman, Executive Director of The Covenant Foundation.

End Excerpt.  Full Release HERE

Video Games to Teach Empathy

 

A screenshot of the iPad game If, which aims to teach kids how to navigate interpersonal challenges and failures.

 

Video Game Creators Are Using Apps To Teach Empathy

by STEVE HENN

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Much of the modern education reform movement has centered around the drive for data. Standardized tests now gauge whether children are at grade level seemingly every few months. Kids are observed, measured and sorted almost constantly.

In Silicon Valley, a $20 billion industry does much the same thing — but for a different purpose.

Video game design has become a data-driven industry where games evolve depending on how they are played.

Now, some game designers are hoping to take these new skills and apply them back to education. But not in a classroom — they want to teach with a game on an iPad.

Full Story HERE

Rabbi Gottlieb on WNYC’s New Tech City

New Tech City marquee

The Rabbi Who Codes

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Wednesday, November 13, 2013l

Beyond bringing more Jewish people to synagogues, how can we engage and excite the next generation about the beauty and wisdom of Jewish culture and civilization?  Note:  Jewish Time Jump:  New York play time is an hour and a half and is a game that runs on the ARIS platform.  To get the game, go to the “Get the Game” page on ConverJent’s website.

(the original text has been edited by OG)


Jewish Time Jump: New York is an augmented reality iPhone/iPad game that aims to introduce players to Jewish-American historical events that took place in Greenwich Village in the early 1900s.

The narrative centers around the Uprising of 20,000, a strike of garment workers led in part by young Jewish women. It’s a location-based game, so as you walk around Washington Square, your phone vibrates, blinks and beeps to deliver clues to a big story.

“Part of the beauty of playing a GPS game is we’re standing on a site where the history happened,” says Rabbi Owen Gottlieb, the game’s designer. “We don’t usually think about it.”

Owen built the game with a team of about 20 artists, archival researchers and engineers. He says the target audience is what he calls “young learners” who may be looking for a way to connect with their Jewish heritage.

Jewish Identity and Video Games in Kill Screen: Games. Play. Life

Rabbi Gottlieb, featured alongside Warren Spector on Jewish Identity and Video Games:

Is there a Jewish identity in videogames?

SEP 6 2013  CULTURE IN CULTURE  BY JASON JOHNSON

Is there a Jewish identity in videogames?

We talk to a range of figures in the videogame world—including Warren Spector—to find out.

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Braid as a Contemplation on The High Holidays

Gaming in Preparation for the High Holidays:

Braid takes us into the imagination of rewriting the story anew:


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What if you could reverse mistakes (or mend or make up for them?) – Rosh Hashannah

What if you could rehearse death as a spiritual and learning practice?  Yom Kippur

NPR: At Libraries Across America, It’s Game On

If a LEGO lion can take pride of place at the New York Public Library, why not video games in the reading rooms? The NYPLarcade program is a kind of book club for gamers, inviting participants to dive deep with discussions of strategy, game structure and more.

 

At Libraries Across America, It’s Game On

by SAMI YENIGUN

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There’s a battle going down at the Sollers Point Branch of the Baltimore County Public Library system. It’s a one-point game in the fourth quarter with only seconds left on the game clock. Huddled around a big screen in a small room, 10 or so teenagers cheer on their joystick-wielding buddies. The ball is snapped, the kick is up … no good. It’s wide right, and the crowd goes wild, trash talk flying.

Every Wednesday, battles like this one boil over at Sollers Point, where the weekly Xbox program for teens starts at 3:30 p.m. and ends at 5.

Baltimore County’s Sollers Point library is one of many in the U.S. using video games to spur curiosity and otherwise keep teens engaged.

Sollers Point Branch, Baltimore County Public Library

“If they’re being really good and the next shift can take over, they can stay until 5:30,” says Sollers Point librarian Liz Slack. Today, the kids get their extra half-hour.

FULL STORY at NPR and Weekend Edition Sunday

Prayer and Video Games, NYTimes

T. M. LUHRMANN on Prayer and Video Games – when they are addictive and when they are health promoting.  GREAT little piece:

Addicted to Prayer

AS evidence accumulates about the many health benefits of religious practice, prayer is looking better and better. Some atheists have even gone public with their own prayer-for-health’s-sake practice.

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T. M. Luhrmann

Take Sigfried Gold, the subject of a recent article in The Washington Post. He’s a thoughtful, articulate man who lives in Takoma Park, Md., and turned 50 yesterday. He is passionate about philosophy and long ago decided that there was no stuff in the universe that was not physical — no supernatural, no divine.

But he also smoked too much, and more than anything else he ate too much. He was worried that his weight — a good 100 pounds of excess fat — would kill him. So he joined a 12-step program to control his food addiction. One of the steps is to turn your problem over to a higher power. So Mr. Gold created a god he doesn’t believe exists: a large African-American lesbian with an Afro that reached the edges of the universe. (Those who find this ridiculous, if not offensive, should read “The Shack,” by William P. Young, in which the Holy Trinity is a black housekeeper, a Hebrew handyman and a mystical Asian gardener with windblown hair. “The Shack” was a runaway New York Times best seller.)

Every day Mr. Gold dropped to his knees to pray, and every day he spent 30 minutes in meditative quiet time. These days Mr. Gold, who calls himself a “born-again atheist,” doesn’t smoke. He doesn’t drink. And, at 5 feet 7 inches, he weighs 150 pounds.

So is there a downside? Should we all drop to our knees and pray? In general, I have to admit I’m impressed with the evidence. But it’s also true that while I was doing research on evangelical spirituality, there were times when people got so engrossed with prayer that they seemed almost addicted — so compelled to pray that they could not stop. Some called this “puking” prayer.

I was most struck by the dangers of prayer when people got deeply involved with spiritual warfare. Any Christian who treats the Bible as true in all it affirms needs to take demons seriously. In the Gospels, Jesus spends a lot of time confronting them. Many evangelicals conclude that humans live in a supernatural battlefield in which prayer attacks demons like a stun gun.

There are, indeed, evangelical organizations that teach people (often young people) how to identify and destroy demons. I met one young woman after she came back from one of those summer camps. She returned to college with a sense of purpose, and would pray intensely for hours. She would walk into a restaurant and sense an immaterial, sulfurous evil and feel that she had to pray powerfully against it. It was as though the world were drenched in darkness that no one else could see.

Soon, she found herself crying while praying; she felt God’s love so deeply that she wept with the grief of being human. But this intense need to pray also began to frighten her. “It is so crazy,” she told me. “It’s like we’re addicted.”

Eventually, she stopped. It was just too exhausting. Some weeks later, she remarked: “It’s so strange. You get into that zone, and you know that the students around you think about things completely differently, and you really do wonder whether you are crazy.”

Whom does this intense imaginative immersion put at risk, and when? A study of the popular Internet game World of Warcraft suggests an intriguing answer.

World of Warcraft creates a landscape of craggy mountains, wastelands and castles, villages full of orcs and elves. Players create avatars who enter this world and interact with other avatars and fight monsters. It’s like finding yourself in “Lord of the Rings” and discovering that it’s your job to kill the huge venom-dripping spider that stands between you and your quest. At its peak, in 2010, there were more than 12 million players. (About half of all American adults play video games, and about one in five play almost every day or more.)

The anthropologist Jeffrey G. Snodgrass and his colleagues set out to study this complex social world. They found people who were relaxed and soothed by their play: “Sometimes I just log on late at night and go out by myself and listen to the soothing music.” Others felt addicted: “Once I start playing it’s hard to tell whether or not I’ll have the willpower to stop.”

What made the difference was whether people found their primary sense of self inside the game or in the world. When play seemed more important than the real world did, they felt addicted; when it enhanced their experience of reality outside the game, they felt soothed.

Prayer works in similar ways. When people use prayer to enhance their real-word selves, they feel good. When it disconnects them from the everyday, as it did for the student, they feel bad.

The imagination is a double-edged sword. It is, from a secular perspective, at the heart of what makes Mr. Gold’s god sufficiently real that he treats it as more than himself. But the capacity to make something real is not the same as the capacity to make it good or useful. That’s a caveat to bear in mind for any kind of prayerful life.

T. M. Luhrmann, a professor of anthropology at Stanford and the author of “When God Talks Back: Understanding the American Evangelical Relationship With God,” is a guest columnist.

 

 

Kill Screen Daily (Games.Play.Life) Favorites Jewish Time Jump: NY

KSgraphic

Kill Screen Daily selects Jewish Time Jump:  New York as one of its favorites of the 10th Annual Games for Change Festival!

Excerpt:

In case you’re wondering about the “Time Jump” part, that’s part of the story, and Gottlieb describes the game as a window peering back in time. “My hope is that it gives people a [sense] that the place they are standing is rooted in history,”
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Full Article HERE

 

 

Thomas Was Alone – incredibly beautiful, great indie game

Movies of the Future, NYTimes

23ROSE-articleLarge

In “Star Trek: The Next Generation,” Picard (Patrick Stewart) takes Jono (Chad Allen) to play a form of racquetball on the ship’s holodeck.

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By FRANK ROSE
Published: June 22, 2013

EARLIER this month, at a symposium at the University of Southern California film school, George Lucas and Steven Spielberg predicted the collapse of most megabudget movies, and with it the end of Hollywood as it now exists. This sounds like bad news for popcorn sellers. But Mr. Lucas and Mr. Spielberg had intriguing ideas about what might come next.

Full Article Here