NYTIMES Ask the Expert | James Paul Gee on Video Games and Learning

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Note: We are no longer accepting questions for this feature. Read answers to reader questions: Part I and Part II.

In this week’s New York Times Magazine article about video games in the classroom, Sara Corbett asks:

What if teachers gave up the vestiges of their educational past, threw away the worksheets, burned the canon and reconfigured the foundation upon which a century of learning has been built? What if we blurred the lines between academic subjects and reimagined the typical American classroom so that, at least in theory, it came to resemble a typical American living room or a child’s bedroom or even a child’s pocket, circa 2010 — if, in other words, the slipstream of broadband and always-on technology that fuels our world became the source and organizing principle of our children’s learning? What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?

We’ve invited James Paul Gee, an expert on how video games fit within an overall theory of learning and literacy (and how they can help us in thinking about school reform), to take readers’ questions this week.

Here is how Ms. Corbett introduces Mr. Gee and his work in “Learning by Playing”:

James Paul Gee, a professor of literacy studies at Arizona State University who grew interested in video games when his son began playing them years ago, has written several seminal books on the power of video games to inspire learning. He says that in working through the levels of a complex game, a person is decoding its ‘‘internal design grammar’’ and that this is a form of critical thinking. ‘‘A game is nothing but a set of problems to solve,’’ Gee says. Its design often pushes players to explore, take risks, role-play and strategize — in other words putting a game’s informational content to use. Gee has advocated for years that our definition of ‘‘literacy’’ needs to be widened to better suit the times. Where a book provides knowledge, Gee says, a good game can provide a learner with knowledge and also experience solving problems using that knowledge.

Please leave your questions about teaching and learning with video games in the comment section below. Mr. Gee will post his answers to a selection of reader questions on Sept. 20.